> Hi! I'm looking for an animated game character swf, something to check how
> much can be played
> on IPhone via nme's swf support.
> ( I really don't know how far nme swf support goes however ).
> For those who want to also test it out; I've submitted a patch for gm2d, you
> may find attached to one of the issues.
> View this message in context: http://haxe.1354130.n2.nabble.com/Test-Swf-tp6588116p6588116.html > Sent from the Haxe mailing list archive at Nabble.com.
> haXe - an open source web programming language
> http://haxe.org >
SO I've tried it and it crashs (meaning there's hope to fix that :) )
I'm not used to Flash format at all;
Looking at the code, it is looking for a Bitmap while reading a Shape but cannot find it.
Perhaps it has not been read because of the DefineSceneAndFrameLabelData unknown Tag.
So I've implemented it's parsing based on (http://www.adobe.com/content/dam/Adobe/en/devnet/swf/pdf/swf_file_format_spec_v10.pdf)
to discover this swf defines no Scenes nor FrameLabels; so that was not the cause..
SWF.hx:132: Unknown tag:DefineSceneAndFrameLabelData
Called from ApplicationMain_obj::main, bin/windows/haxe/ApplicationMain.hx 4
Called from Lib_obj::create, C:\Motion-Twin\haxe\dev\nme/nme/Lib.hx 39
Called from CFunction
Called from Main_obj::main, ../../../Libs/haxe/gm2d/gm2d/swf/SWF.hx 59
Called from SWF_obj::DefineShape, ../../../Libs/haxe/gm2d/gm2d/swf/Shape.hx 165
Called from Shape_obj::ReadFillStyles, ../../../Libs/haxe/gm2d/gm2d/swf/Shape.hx 278
Called from SWF_obj::GetBitmap, ../../../Libs/haxe/gm2d/gm2d/swf/SWF.hx 188
Called from SWF_obj::GetCharacter, ../../../Libs/haxe/gm2d/gm2d/swf/SWF.hx 165
Error : Invalid character ID (51172)