Re: Simultaneously developing an application in HTML5

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Re: Simultaneously developing an application in HTML5

Elsass Philippe
Don't expect miracles, making HTML fast on iPad is iOS is hard:
http://mir.aculo.us/2010/06/04/making-an-ipad-html5-app-making-it-really-fast/

If you already developed the Flash version you won't find an easy way
to reuse code/assets in HTML5. For sure you'll have to convert your
assets into bitmaps.

I doubt EaselJS is good for iOS: it's based on full canvas redraw and
this is efficient only on heavily accelerated canvas engine. But maybe
I'm wrong, so try yourself this EaselJS game on an iPad:
http://www.pirateslovedaisies.com/

Another lightweight engine option is Crafty.js - animated elements are
placed in separate DIVs which gives you a chance to use iOS' css 3D
acceleration tricks:
http://craftyjs.com/

--
haXe - an open source web programming language
http://haxe.org