Re: Multiple display of bitmaps

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Re: Multiple display of bitmaps


3. You create ONE flash.display.Bitmap for your main game area and then
   "copyPixels" from your sprite sheet onto that bitmap for EACH
   of your sprites.  This is the more traditional "game loop" and is
   actually quite fast.


Thanks Hugh,
That's exactly the kind of idea I was referring to,  I'll give that a go and see how it works out, besides I can see that this way will allow me to do some nice screen-sized "effects" for transitions etc.

haXe - an open source web programming language