Re: Haxe Digest, Vol 52, Issue 25

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Re: Haxe Digest, Vol 52, Issue 25

James W. Hofmann
Quoting [hidden email]:

> Message: 6
> Date: Thu, 4 Feb 2010 19:28:22 +0000
> From: Justin Lawerance Mills <[hidden email]>
> Subject: Re: [haXe] Re: Haxe Digest, Vol 52, Issue 21
> To: The haXe compiler list <[hidden email]>
> Message-ID: <[hidden email]>
> Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes
> James do you have a link online to your documentation?
> Cheers
> ;j

Well, with this new "concepts/ceremony" style I'm trying, not yet! I  
only came up with it the other week.

But I do have a haXe-related project in the works that I'm using that  
doc style for, so an example will be available sometime "soon." I have  
my current game project to ship first(~2-3 weeks), and then I'll be  
free to work on it for a while. It's an "innovative" Flash game  
framework project. The goal is to achieve ridiculously fast iteration  
times by live-updating the game's assets as it runs. Proof of concept  
is done but I have to stop myself from going forward with fleshing it  
out and building a full demo, cause I have a game to ship(with old,  
non-shiny, non-fast-iterating technology, sigh).


haXe - an open source web programming language