New blog post: Android, iOS, webOS (and More!) — Cross-Platform Made Easy

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Re: NME fancy UI components

rammserker
If you don't want heavy components, you can use minimalcomps, from haxelib, but you have to resolve the dependence in a embeded font that carries the library with it (It's focused in flash components, so this font it's embeded in a SWF library). It's not a difficult task. This is the Github project page: https://github.com/slaskis/minimalcomps

Max
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haXe - an open source web programming language
http://haxe.org
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Re: NME for javascript ?

Gamehaxe
In reply to this post by Bruno Garcia-2
Hi,
I have tried to make some abstractions in the gm2d.blit library that allow
for target optimised rendering (copyPixels/drawTiles) while keeping the
same API (Viewport/Layer).  It would be interesting to see if these  
concepts
can be extended to JS.
Once most of the hard work is done with the rendering, the flash-api stuff
(events/local coordinates/stardard ui controls) become less performance
critical and quite useful.

I will also think about adding jeash an an nme/nmml output target.

Hugh


> This is excellent advice :) Rather than trying to port flash and all of
> its quirks to JS, it's way easier to pick a subset of functionality you
> want across all platforms (keeping in mind the lowest common denominator
> is often JS), build high level abstractions for drawing, input etc. that
> you code your app to, and then implement those interfaces in each
> platform you care about.
>

--
haXe - an open source web programming language
http://haxe.org
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Re: NME for javascript ?

sledorze
Any date for the jeash support?
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