Hi guys,
I know that NME is a good choice for cross-platform games, but what about applications? I mean, I'd like to start developing an iPhone app (no intensive graphics, basically only widgets, preferably the native ones), and then easily port it to other mobile platforms.
Cheers, Marcelo. -- haXe - an open source web programming language http://haxe.org |
Currently NME isn't good for native chromed applications. I'd suggest you go with something like Titanium with JS externs.
Tarwin Stroh-Spijer _______________________ Touch My Pixel http://www.touchmypixel.com/ phone: +61 3 8060 5321 _______________________ On Mon, Dec 19, 2011 at 11:51 AM, Marcelo de Moraes Serpa <[hidden email]> wrote: Hi guys, -- haXe - an open source web programming language http://haxe.org |
I'm going to post later a workflow to emulate a neko HTML server application with hxcpp. This way you can have roughly the same app running in your phone and in the web !
2011/12/19 Tarwin Stroh-Spijer <[hidden email]> Currently NME isn't good for native chromed applications. I'd suggest you go with something like Titanium with JS externs. -- haXe - an open source web programming language http://haxe.org |
oh by the way, Marcelo, it's best to use the new list at
https://groups.google.com/group/haxelang :)
2011/12/19 Cauê Waneck <[hidden email]> I'm going to post later a workflow to emulate a neko HTML server application with hxcpp. This way you can have roughly the same app running in your phone and in the web ! -- haXe - an open source web programming language http://haxe.org |
In reply to this post by Marcelo de Moraes Serpa
If you do not need native widgets, NME could be a great choice for
cross-platform applications. There are ways you could reference native widgets from NME, none of those methods would be cross-platform anymore. On Mon, 19 Dec 2011 11:51:21 -0800, Marcelo de Moraes Serpa <[hidden email]> wrote: > Hi guys, > > I know that NME is a good choice for cross-platform games, but what about > applications? I mean, I'd like to start developing an iPhone app (no > intensive graphics, basically only widgets, preferably the native ones), > and then easily port it to other mobile platforms. > > Cheers, > > Marcelo. -- haXe - an open source web programming language http://haxe.org |
In reply to this post by Tarwin Stroh-Spijer
Hello all,
I am trying to read base64 encoded data using the Unserializer class. I do not understand what the documentation says here : http://haxe.org/manual/serialization/format In the paragraph about base64, I don't understand the relationship between the prefix numbers ("s4", "s10") and the following data ("AAA", " SGVsbG8gIQ ").Could I have any hints about what it means? Thanks in advance! All the best, Antoine -- haXe - an open source web programming language http://haxe.org |
s:4 and s:10 refer to string encoding seen at the top of the page, s saying it's a string, 4 and 10 being the number of characters. I'm not sure why AAA is zero, maybe someone else can clarify that.
regards, Laurence
On Wed, Dec 21, 2011 at 2:56 PM, Antoine Gersant <[hidden email]> wrote:
-- haXe - an open source web programming language http://haxe.org |
In reply to this post by Antoine Gersant
Le 21/12/2011 14:56, Antoine Gersant a écrit :
> Hello all, > > I am trying to read base64 encoded data using the Unserializer class. I > do not understand what the documentation says here : > http://haxe.org/manual/serialization/format > In the paragraph about base64, I don't understand the relationship > between the prefix numbers ("s4", "s10") and the following data ("AAA", > "|SGVsbG8gIQ|"). > > Could I have any hints about what it means? Thanks in advance! There's a small typo, it should be "s3:AAA", since there are 3 base64 chars and not four. Best, Nicolas -- haXe - an open source web programming language http://haxe.org |
Thank you Laurence and Nicolas, I got it =)
-- haXe - an open source web programming language http://haxe.org |
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