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I would like to use Haxe to write deterministic game simulations, Actionscript on the client and C++ on the server. At this point, i dont think I'll need deterministic (fixed point) math as its an isometric building game and there isn't a lot of unit movement. What I do need however is deterministic seeded random. Has anyone already done this?
Either way, I think it's important for haxe to have a deterministic math library and random so cross platform math actually works.
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