Oh, and if you haven't written Javascript with haXe before...
The biggest win, in my opinion, is not going across multiple targets with
the code, but being able to use code hints, code completion, compile-time
error checking, and all that other strongly-typed goodness you get in haXe
but not in regular Javascript.
On Mon, 06 Jun 2011 21:29:00 -0700, Joshua Granick
<
[hidden email]> wrote:
> Hi everyone!
>
> I just wanted to share some externs I created for three.js:
>
>
https://github.com/jgranick/three.js-completion>
> It includes all of the core types (not the "extras" yet) as well as a
> working, spinning cube demo, running on Canvas.
>
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