A few updates

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A few updates

Gamehaxe
Hi,
I've released a few fixes for hxcpp + nme - see more details at:
http://gamehaxe.com/2010/09/12/minor-updates/

If you've submitted a bug or a fix that is not in here, don't worry,
I'll get to it.  These are jut some quick fixes.

Hugh

--
haXe - an open source web programming language
http://haxe.org
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Re: A few updates

Nicolas Cannasse
Le 12/09/2010 18:20, Hugh Sanderson a écrit :
> Hi,
> I've released a few fixes for hxcpp + nme - see more details at:
> http://gamehaxe.com/2010/09/12/minor-updates/

Great job !

Could you include in next NME submit on haxelib the haxelib.xml XML
output so that we can get online documentation on
http://lib.haxe.org/p/nme ? Check http://haxe.org/haxelib for more infos.

Oh, and maybe the project infos need some update as well ;)
http://lib.haxe.org/p/nme


Best,
Nicolas

--
haXe - an open source web programming language
http://haxe.org
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Re: A few updates

singmajesty
Yay! You guys are the best!

I just updated hxcpp, nekonme and haXe from SVN, rebuilt the shared  
libraries and copied the files under /std/io into my existing install of  
haXe, and now I can read and write on the local file system. Hooray!

Now I can have local and online high scores, instead of only online scores.


By the way, is it possible to use URLLoader asynchronously in HXCPP? I  
designed my game around it being synchronous, but I'm curious if this is  
possible. It currently freezes until its done accessing the network



On Sun, 12 Sep 2010 11:39:12 -0700, Nicolas Cannasse  
<[hidden email]> wrote:

> Le 12/09/2010 18:20, Hugh Sanderson a écrit :
>> Hi,
>> I've released a few fixes for hxcpp + nme - see more details at:
>> http://gamehaxe.com/2010/09/12/minor-updates/
>
> Great job !
>
> Could you include in next NME submit on haxelib the haxelib.xml XML  
> output so that we can get online documentation on  
> http://lib.haxe.org/p/nme ? Check http://haxe.org/haxelib for more infos.
>
> Oh, and maybe the project infos need some update as well ;)
> http://lib.haxe.org/p/nme
>
>
> Best,
> Nicolas

--
haXe - an open source web programming language
http://haxe.org
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Re: A few updates

Gamehaxe
Hi,
I actually forgot to mention that you can use "-lib hxcpp" to
get the file fix without updating the haxe std libs, since there
is a file in there that "shadows" the one with the bug.

Hugh


> Yay! You guys are the best!
>
> I just updated hxcpp, nekonme and haXe from SVN, rebuilt the shared  
> libraries and copied the files under /std/io into my existing install of  
> haXe, and now I can read and write on the local file system. Hooray!
>
> Now I can have local and online high scores, instead of only online  
> scores.
>
>
> By the way, is it possible to use URLLoader asynchronously in HXCPP? I  
> designed my game around it being synchronous, but I'm curious if this is  
> possible. It currently freezes until its done accessing the network
>
>
>
> On Sun, 12 Sep 2010 11:39:12 -0700, Nicolas Cannasse  
> <[hidden email]> wrote:
>
>> Le 12/09/2010 18:20, Hugh Sanderson a écrit :
>>> Hi,
>>> I've released a few fixes for hxcpp + nme - see more details at:
>>> http://gamehaxe.com/2010/09/12/minor-updates/
>>
>> Great job !
>>
>> Could you include in next NME submit on haxelib the haxelib.xml XML  
>> output so that we can get online documentation on  
>> http://lib.haxe.org/p/nme ? Check http://haxe.org/haxelib for more  
>> infos.
>>
>> Oh, and maybe the project infos need some update as well ;)
>> http://lib.haxe.org/p/nme
>>
>>
>> Best,
>> Nicolas
>
> --
> haXe - an open source web programming language
> http://haxe.org

--
haXe - an open source web programming language
http://haxe.org
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Re: A few updates

m5no1
hi hugh!
is that possible to use this build for android?
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Re: A few updates

singmajesty
In reply to this post by Gamehaxe
Are there any other reasons why I would want to use "-lib hxcpp" when I  
compile?



On Sun, 12 Sep 2010 17:09:14 -0700, Hugh Sanderson <[hidden email]>  
wrote:

> Hi,
> I actually forgot to mention that you can use "-lib hxcpp" to
> get the file fix without updating the haxe std libs, since there
> is a file in there that "shadows" the one with the bug.
>
> Hugh
>
>
>> Yay! You guys are the best!
>>
>> I just updated hxcpp, nekonme and haXe from SVN, rebuilt the shared  
>> libraries and copied the files under /std/io into my existing install  
>> of haXe, and now I can read and write on the local file system. Hooray!
>>
>> Now I can have local and online high scores, instead of only online  
>> scores.
>>
>>
>> By the way, is it possible to use URLLoader asynchronously in HXCPP? I  
>> designed my game around it being synchronous, but I'm curious if this  
>> is possible. It currently freezes until its done accessing the network
>>
>>
>>
>> On Sun, 12 Sep 2010 11:39:12 -0700, Nicolas Cannasse  
>> <[hidden email]> wrote:
>>
>>> Le 12/09/2010 18:20, Hugh Sanderson a écrit :
>>>> Hi,
>>>> I've released a few fixes for hxcpp + nme - see more details at:
>>>> http://gamehaxe.com/2010/09/12/minor-updates/
>>>
>>> Great job !
>>>
>>> Could you include in next NME submit on haxelib the haxelib.xml XML  
>>> output so that we can get online documentation on  
>>> http://lib.haxe.org/p/nme ? Check http://haxe.org/haxelib for more  
>>> infos.
>>>
>>> Oh, and maybe the project infos need some update as well ;)
>>> http://lib.haxe.org/p/nme
>>>
>>>
>>> Best,
>>> Nicolas
>>
>> --
>> haXe - an open source web programming language
>> http://haxe.org

--
haXe - an open source web programming language
http://haxe.org